After playing with the examples of Denmark and UK in out previous post, we tried to build Gijón based on the data available. In this post, I will show what we have done and the results.
First of all we needed the data of Gijón’s ground and buildings. We asked the City Council for this information, and in a couple of days we received a MDE file with XYZ ASCII values with 5, 10 and 20 metres of resolution. Also, we got a .DXF file with all the city buildings in 3D. This was apparently nice, but the problem was that buildings came in a full scale while we had the terrain in a 1:5 scale.
Firstly we converted the XYZ terrain data into a heightmap image —it may be used with programs to create maps for games—. In our case, we used the World Painter of Minecraft augmenting its size by 5 times, to adapt it to the full scale at least in width. This was the result:
In this map we already had the shape of the city. It was used to put buildings on.
We created the models of some important buildings importing from SketchUp, while the rest of the buildings conforms a real size approximation from the .DXF file.
One of the iconic monument added is the “Elogio al Horizonte”:
Here the real one:
If you want to play within this Minecraft “world”, there is a public server at 18.104.22.168. Not all the city has been built, but some buildings (local football stadium, city hall, etc.) have been risen. Take part in the game!